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Klávesom [~] alebo [`] zapni konzolu a zadávaj nasledujúce kódy: <kód> ? - zobrazí help k danému kódu gamestop - jednotky o 10% lacnejšie (len v campaign móde) bestbuy - jednotky o 10% lacnejšie (len v campaign móde) oliphaunt - slony o 40% väčšie (len v campaign móde) jericho - steny padnú pri obkľúčení (len v Battle map móde) add_money # - pridá # peňazí add_population Y X - zvýši populáciu (Y - meno mesta, X - množstvo) auto_win attacker - útočník automaticky vyhrá nasledujúci automatický boj auto_win defender - obranca automaticky vyhrá nasledujúci automatický boj toggle_fow - prepne hmlu move_character Z X,Y - presunie postavu Z, na súradnice mesta X,Y invulnerable_general X - generál bude nezraniteľný v boji, X = meno date <rok> - zmena dátumu kill_character X - zabije postavu, X = meno season summer - zmena ročného obdobia na leto season winter - zmena ročného obdobia na zimu capture_settlement X - ovládnutie mesta, X = meno mesta toggle_tow - prepínanie zobrazenia okienok toggle_restrictcam - prepínanie obmedzení kamery process_cq X - * dokončí všetky budovy v konštrukcii, X = mesto process_rq X - * dokončí všetky vojenské jednotky, X = mesto show_cursorstat - zobrazí pozíciu korzoru a ID regiónu list_traits - zoznam všetkých traits force_diplomacy <accept/decline/off> - protivník príjme/odmietne diplomatický návrh create_unit <settlement/character> <unitID> <#> <exp/armor/weapon> - vytvorí jednotku give_trait <character> <trait> <#> - Give character the trait at indicated level give_trait_points <character> <trait> <#> - Give points for indicated character's trait give_ancillary <character> <ancillary> - Give character an ancillary character_reset - Reset character to start of turn settings toggle_terrain - Toggle the terrain to display various data sets; no parameter resets to normal give_trait_points - Give character points for trait list_ancillaries - List all available ancillaries mp <value> - Give the character movement points list_characters - List all characters in the world or those belonging to a faction show_landings - Show landing positions available to the AI from a given region; default hides them filter_coastlines - Apply filter to world map coastlines toggle_coastlines - Toggle strategy map coastline display set_building_health <value> - Set health of building of the specified type in a settlement ai_turn_speed <value> - Set maximum speed of turn processing during AI round amdb_min <value> - Set aerial map overlay depth bias for minimum zoom amdb_max <value> - Set aerial map overlay depth bias for maximum zoom amdb_offset <value> - Set aerial map overlay offset towards camera zoom <value> - Zoom to specified aerial map zoom set_ranking_interval <#> - Set denominator of the faction ranking graph interval (calculated as number_of_turns divided by denominator); if 0, then denominator will be set to number_of_turns for an interval of 1 regenerate_radar - Regenerate radar adjust_sea_bed <value> - Adjust sea bed to specified height reload_shaders - Reload all vertex shaders reload_textures - Reload all textures toggle_game_update <mt|toggle|reload|int> - Fire toggle_perfect_spy - Toggle everyone's spying ability to perfect and infinite range building_debug - Toggle building debug mode reset_display - Force display reset cycle toggle_underlay - Toggle underlay toggle_overlay - Toggle overlay diplomatic_stance <value> - Set diplomatic stance between the two factions test_ancillary_localisation - Add all ancillary to the character info display perf_times - Toggle display of simple performance times of game update vs. display burn_piggies_burn - Ignite all piggy winks test_message - Test the event message specified in descr_event_enums.txt show_terrain_lines - Display defensive terrain features message_collation_set - Toggle message collation (sets all factions) show_all_messages - Toggle show all messages to all factions clear_messages - Clear all stacked messages reapply_rigid_model_influence - ??? toggle_flowing_water - Toggle display of campaign map flowing water nw_stats - Toggle display of network stats toggle_pr - Toggle pr mode list_units - zoznam všetkých jednotiek v armáde victory - Show victory message for faction for short or long campaign trigger_advice - Trigger advice damage_wall <none|gate|breach> - Damage wall of settlement test_victory_scroll - Open victory scroll declaring that the given faction is the victor upgrade_effect - Trigger unit upgrade effect force_battle_victory - Force local player's alliance to win the battle force_battle_defeat - Force local player's alliance to lose the battle output_unit_positions <súbor> - Output positions of all units in the battle to the specified file show_battle_paths - Show all valid processed paths in pathfinder show_battle_paths_for_unit <value> - Show all valid processed paths in pathfinder for specific unit given a unit ID show_battle_street_plan - Show the street plan for the settlement show_battle_marker <value> - Display a marker at x, y for t seconds show_battle_circle <value> - Display a circle at x, y of r radius for t seconds kill_faction <value> - Remove faction from the game diplomacy_mission - Create diplomacy mission event <value> - create event at position control <value> - Switch player control to specified faction; old faction may not act correctly as AI faction create_building <value> - Create building of the specified type in a settlement disable_ai - vypne AI halt_ai <value> - Halts turn sequence before the start of the specified faction's turn (the current faction if no faction given) run_ai - Restarts an AI turn sequence * Tieto kódy môžeš použiť len jeden krát za hru. Ak ich budeš chcieť použiť znovu, musíš hru uložiť, skončiť, zapnúť a nahrať.
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